Index Installation Specs S3 Diamond Viper II Z200 - Savage2000 - The Refuge This page was made to assist Diamond Viper II Z200 graphics card owners in keeping their card It supports AGP 1X, 2X, and 4X compatible motherboards, but like some older cards it requires you to change three jumpers on the card to enable 4X mode. All rights reserved. Join Date Sep 2001 Location Bloomingdale, IL, USA Posts 5,206 My recommendation is to sell that card and buy something different. his comment is here
The Viper II pulled away as I turned the quality up, though; in 800 by 600 "High Quality" it won by a head, and when I wound it up further to In gaming, refresh rate is not so critical, because you're generally not staring intently at relatively stationary objects in great fields of solid colour. In a fast moving game, though, it's surprising how little this matters. All of this, of course, assumes equally efficient drivers.
Unsubscribe About Us Overview Contact Us Take our Site Survey Testimonials Copyright © 1996 - DriverGuide is an iCentric Corporation Company. Mark Reply With Quote December 29th, 2002,01:30 PM #2 Shinma View Profile View Forum Posts ____________ Join Date Mar 2000 Posts 27,286 If necessary, You can try the drivers originally released So many standards to choose from... An original driver can be found at: Diamond Multimedia: [EXE] DIAMOND VIPER VER 2Z200 WIN 9X 2K NT-4 (direct link to diamond file) Metal v220.127.116.11; NT4 v4.1024.900.0011 & v4.1024.900.0019; W2K v5.12.01.9008;
While we were hoping that hardware T&L would be enabled in OpenGL, where it would be taken advantage of in Quake 3 (at least the hardware lighting part of S3TL), the On the plus side, this means that it's well tuned to S3's hardware, and very fast; Glide has the same advantages on 3dfx hardware. There's not even a box, and there's no fancy software bundle to drive up the price either. Direct3D: Microsoft's own 3D graphics Application Programming Interface (API), which serves the same function as OpenGL and Glide - programmers can use the API to get their software to work on
Which is not the case. I can more easily t… https://t.co/THp8fK9BVS RyanSmithAT: @lathiat @anandtech Hey Trent, please always feel free to reach out to me about these. When a game has rendering options that say something like "Standard OpenGL" and "3DFX OpenGL", the second option's Glide. http://www.vgamuseum.info/index.php/component/k2/item/585-diamond-viper-ii-z200-s3-savage2000 Needless to say, S3 decided to make one.
The GeForce was the first affordable chipset to support this feature. The problem is present with the Savage 2000s drivers, but seems to be worst when in a games menu or in timedemo mode. The top two links are dead, but a few work. I did not have the time, or the patience, to find it.
In Q3A's "Normal" graphics mode, 640 by 480 with modest graphics quality settings, the standard Q3A demo #1 zipped past at much the same speed on both cards, with a small http://www.anandtech.com/show/410/4 It's clearly not ready for prime time yet. The board ships in AGP 1X/2X mode, like the Viper V770 Ultra, and, in order to enable AGP 4X, the three jumpers on the Diamonds Viper II must be capped (they Motion compensation isn't actually a quality-enhancing feature; it reduces CPU load substantially, but it doesn't look quite as good.
When you can get a GeForce with mature, stable drivers right now, and pay not a whole lot more, the Viper II had better have some serious speed. http://depthvision.net/diamond-viper/diamond-viper-550-drivers-xp.html And the Viper II makes a great DVD playback card; it's got a pair of TV outputs built in as standard. There are lots of not-terribly-new graphics cards in the lower price brackets - a few 3dfx Voodoo 3s, earlier NVIDIA designs like the assorted TNT2 chipsets, Matrox's rather good G400, ATI's Without this special AGP driver, you can expect Via Apollo Pro 133 and 133A motherboards (the VA6 is an Apollo Pro 133 board) to misbehave.
Old ones may not work very quickly, mind you, but if you wind the resolution and detail down, they'll probably be playable enough. drivers OS/Game Version availability s3minigl Windows v18.104.22.168 download + Savage 2000 MeTaL driver (UT) Unreal Tournament v22.214.171.124 download + S3 Tweak (SavageNews) Windows v1.16i download + *Some OpenGL games inherit the colour depth of the desktop when you run them; if you're running 16 bit in Windows, that's what the game'll be. weblink You can turn off S3TC in Q3A by editing the q3config.cfg file, in the baseq3 subdirectory of the game directory, and changing the r_ext_compress_textures line's value from "1" to "0".
But there are better options. Tell Unreal Tournament to use MeTaL and presto, frame rates improve. These won't be available on an actual retail card for a while after that, but the announcement will drive prices for current down further still. 3dfx have their Voodoo 4 and
This is a bit embarrassing for S3. Luckily there are no currently available D3D titles that take advantage of hardware T&L, so you dont have to worry too much there. Other cards have a single, dual function output that looks like an S-Video connector; you plug in a little adaptor cable that terminates in an RCA socket if you want composite Matrox G200 users were saying it about the OpenGL driver, for instance, until their expensive graphics card was a generation and a half out of date.
Hosting Hosting by Wedos. One continuous piece of silicon is a die. MeTaL is used by the following current games: 1) Unreal Tournament And that's it. check over here OEM GeForces can be had in the USA now for less than $US170.
The shipping drivers are DirectX 6.0 drivers and thus wont feature hardware T&L for Direct3D games. And the Viper II worked. Unfortunately, even as it increases the speed of OpenGL games, it screws up the graphics. Which, in PC gaming, is not a good thing at all.
Given that VIA Technologies have recently announced their intention to buy S3's graphics card division, this all struck me as somewhat ironic. Setting up On a test machine with an Abit VA6 motherboard (review coming up shortly!), the test Viper II failed utterly to run any OpenGL games or benchmarks. BENCH CPU SSD GPU2013 GPU2012 Smartphone2011 Mobile TOPICS CPUs Motherboards SSD/HDD GPUs Mobile Enterprise & IT Smartphones Memory Cases/Cooling/PSU(s) Displays Mac Systems Cloud Trade Shows Guides FOLLOW Facebook Twitter RSS ABOUT